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[Jun-08] Promoting and Improving STEM Education through Game-Based Learning

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Seminar of Institute of Information Systems and Applications

Speaker :

Prof. Wai-Tat Fu 

Department of Computer Science, University of Illinois Urbana Champaign

Fulbright Senior Specialist in Human-Computer Interaction

Topic :

Promoting and Improving STEM Education through Game-Based Learning

Date :

15:30-17:00 Thursday 8-Jun-2017

Place :

台達館R105Delta Building R105

Host

Prof. Hao-Chuan Wang

 

Abstract

Research in the last two decades demonstrated strong connections between game-based learning and STEM (Science, Technology, Engineering, Math) education. I will review several theoretical and technological frameworks that leverage advances in video game designs, input sensing technologies, and virtual/augmented reality to develop educational games. I will then present some preliminary results in our lab that show how we can improve visuospatial skills of engineering students through scalable online training, and how it can build a more solid cognitive foundation for STEM. I will then discuss our recent attempt to systematically evaluate the effects of game-based embodied interactions and collaboration on improving spatial and computational thinking for young children, and how they transfer to learning of crosscutting concepts in STEM. I will conclude with our experiences in engaging teachers, students, and parents from local schools and underserved communities to participate in research to increase their exposure to evidence-based educational methods.

All faculties and students are welcome to join.

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